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RUNESCAPE COMBAT

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Combat

Main article: RuneScape combat
Members training on Dagganoths (level-74 and 92), in the Lighthouse Basement of Kandarin.
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Members training on Dagganoths (level-74 and 92), in the Lighthouse Basement of Kandarin.
 A team of players fighting the Kalphite Queen, one of the most difficult enemies in the world of RuneScape
Enlarge
A team of players fighting the Kalphite Queen, one of the most difficult enemies in the world of RuneScape

Combat is an important aspect of the game, as killing monsters is one of most direct ways of gaining wealth. Virtually every skill affects combat in one way or another. Combat is also needed to complete many of the quests, and can be used to fight other players.

Players are ranked in strength based upon their combat level. Combat levels are based upon a math formula which considers 7 skill areas: a player's attack, defence, strength, hit points, prayer, magic and ranged skill. Other skills, while beneficial will not increase one's combat level.

Combat is subdivided into three primary categories:

  • Melee
  • Magic
  • Ranged

Player vs Player Combat

Players cannot normally fight with each other in most areas of the map. There are however 4 different areas where player vs player combat is allowed in RuneScape, each with different rules and properties. Here more than anywhere else, the RuneScape combat triangle becomes an important factor in determining who emerges the victor. Rangers will have an advantage against mages, mages will have an advantage against warriors, and warriors have an advantage against rangers.

 

OLDER FORMS OF COMBAT

During the period after the release of Version 3, players could select whether or not to play as "player-killer" characters or not. The player could switch from player-killer mode to non-player-killer mode (in which the character could not attack or be attacked by other players) three times, after which they remained at their chosen setting forever. Player combat could take place at any point in the RuneScape world, with some exceptions noted below. The rules of combat were the same as in the modern Wilderness; however, the village of Lumbridge was designated as a neutral area in which players could not attack each other, to prevent "spawn camping" in which recently killed players were immediately killed after they respawned in Lumbridge. In addition to this restriction, NPC Guards and White Knights patrolled the cities of Varrock and Falador, and broke up player fights by attacking the aggresor. These guard units were limited in number, however, and if all the units in a city were already in combat, player combat could go on unimpeded. This system was scrapped on August 13th, 2001 due to unpopularity among players who were unable to leave Lumbridge without being attacked by packs of hostile player-killers, and were unable to switch back to "non-player-killer" mode as they had already switched three times. It was replaced by the Wilderness.

See Also: TzTok-Jad


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