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Masquerpets & Pets

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Author: Pets

Masquerpets in Flyff (normally referred to as mobs) consist of four different levels (other than the base enemy level). They are distinguished by their prefix as follows: 1. Small [masquerpet name] 2. [masquerpet name] 3. Captain [masquerpet name] 4. Giant [masquerpet name] Though some monsters may have different difficulty names (for instance, Cute Nyangnyang, 2 Class Fefern or Lumping Basque), they still convey the same system of difficulty levels. Giant monsters take a much larger amount of skill and power to beat, compared to their other forms. However, the experience and item reward is much higher for doing so. Exceptions to this system are the new monsters added in Version 7 of Flyff, which have many different forms and names. Additionally, many, but not all monsters on Flyff are imbued with an element. Different levels of monsters might also possess a different element. For example, Small Drillers have the Earth element while Drillers have the Electricity element. Attacking a monster with an attack of the elemental type it is weak against will do increased damage, and attacking it with an element it is strong against will do decreased damage. Non-elemental monsters, usually monsters that need to be killed for a quest, are not strong to any element, nor weak to any. None of the quest only monsters (monsters whose only purpose is to advance a quest) have an element. An example of this is the Venel Guardian, used for the second job quest for every class, which has no element, or the monster Clockworks also has no element, and also some quest monster also has no element, etc. Premium pets are purchased with real money through Gpotatos, the Gpotato currency. The function of these pets are to follow the player around and pick up any nearby monster drops. There are many different kinds of pets such as Baby Aibatt, Baby Lawolf, Baby Leyena, Doggy Pet, Kitty Pet, Baby Cobra, Soccerball Angel, Iguana and a Baby Turtle. With the release of version 9 new pets can be hatched from eggs found in game randomly from monsters when the player is level 20 or above. The higher level of the player and the monster the better the chance of an egg dropping. The closer level the character to the monster, the better chance of finding an egg, this goes for any item. The pets will aid the player in battles by providing stat boosts. Pets lose HP from being out, and must be fed "pet feed" to be kept alive. Pet feed can be made from "pulverizing" quest item monster drops by taking them to the "pet tamer" NPC and selecting the feed bag option. In addition to losing health when not fed, pets "lose lives" if summoned when the player is killed. If the pet loses all their lives , that is, when they have 0 lives and cannot lose any more life, they will be dead as if they were not fed. If this happens, it will remain in the player's inventory until deleted. Pets have five ranks, which affect the stat boosts they contribute. Rank S is the highest rank a pet can have, at which point they will be at their full form. There are seven different pet classes. The only way to give a pet additional lives is to buy a cash shop item named Pet energy. Eggs may hatch into White Tigers, Barbari Lions, Rabbits, Old Foxes, Dragons, Griffins and Unicorns. The kind of pet that results is chosen at random.
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