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Game Mechanics

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Author: Mechanics

Flyff's mechanic is similar to many other MMORPGs. Player-created characters defeat monsters or complete quests to gain experience points. When enough experience points have been accrued, the character advances to the next level to become more powerful, acquiring additional skills and abilities, and use them to tackle more difficult monsters and quests. Food can be used by the character to restore lost health, but has a cooldown time after each use. Food dropped that are not available in food shops have 1.5 second of cool-down, while food shop items have 2 seconds. If a character runs out of hp, they die. Dead characters may respawn at the nearest town (Lodestar), get resurrected by an Assist with the Resurrection skill, or consume revival-type Cash Shop items to resurrect themselves. Whenever a character dies without using a blessing scroll, a Cash Shop item, or is resurrected by an assist with a high level resurrection skill, they lose between 1.5% and 6% of their maximum experience percentage, depending on the character's level (higher level = less experience loss upon death). If they have less experience than the penalty to be deducted from dying at the time of death, the character will de-level (go down to the level before his/her current level). If this happens, the player's skill and stat points remain assigned (if allocated before the experience loss), and the character will not gain additional points when they regain their level. Any learned skills that have a minimum level greater than the level after de-level will be unusable.
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