Combat and Equipment
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Author: Combat and Equipment Combat
Much of AdventureQuest's gameplay revolves around fighting monsters. In a fight, characters and monsters take turns attacking each other to reduce each other's health (known as HP).
On its turn, a character may attack with its weapon, cast a spell, drink a potion, use items, change pets, equip a miscellaneous item or try to escape. Before performing any of these activities, a player may change their character's weapon, shield, and armor. On a monster's turn, it may only attack, though some monsters have special attacks, such as healing. Under certain circumstances, a player may freeze a monster, causing its next turn to attack to be skipped.
Several factors can affect the outcome of a battle. Both characters and monsters have a "defense modifier" for each of the eight elements; a higher defense modifier means an attack of that element does more damage. There is also a defense modifier for each of the three methods of attacks: melee, ranged and magic; a lower number means greater vulnerability to that method of attack. Players occasionally change their character's weapon, shield and armor according to the monster's defense modifiers.
Six stats affect the amount of damage inflicted and taken, as well as the probability of an attack being resisted. In addition, pets and guests assist the character in doing extra damage. Strategic use of spells and items will give a character an advantage in combat.
Once a monster's HP drops below zero, the monster dies, and the character is awarded with experience and gold. Sometimes, they will also be rewarded with Z-Tokens. If a character's HP drops below zero, the character dies, and has to speak to a non-player character named 'Death' to return to Battleon without any penalties. The death gets saved in the game's database though.
Shops and equipment
A shop in AdventureQuest
A shop in AdventureQuest
There are six types of equipment which increase a character's effectiveness in combat:
* Weapons are used to attack and do damage on monsters.
* Shields affect a character's defense modifier.
* Armour, like shields, affect a character's defense modifier and also can give extra attacks.
* Items such as healing potions.
* Spells are an alternative method of attack.
* Pets offer a bonus attack.
AdventureQuest has many shops where players may purchase equipment using gold. Every piece of equipment has a level requirement which the character must meet to be able to buy it. If a player regrets buying any equipment, they may sell the equipment at a loss. A character may hold up to eight of each type of equipment at a time, while they may purchase storage space to hold items outside of battle. Most equipment specializes in one of the eight elements (fire, ice, water, wind, earth, energy, light and darkness), but some equipment do not specialize in any element.
Quests, events and challenges
The map of the AdventureQuest world.
The map of the AdventureQuest world.
The most basic fights are started through random encounters (by clicking the "Battle Monsters") button, and after winning such fights, characters return to Battleon and can be fully healed by an NPC.
Besides random encounters, players can embark on quests. Quests are generally more challenging than random encounters because the character has to fight several monsters, and usually is not given the opportunity to heal in between battles. Some quests entail additional challenges, such as rolling a die and continuing only if a high number is rolled.
Many quests are started by speaking to non-player characters or exploring regions on the map. Events are quests which are available for a limited period of time. There are annual events during AdventureQuest "holidays", such as Mogloween and Frostvale, and one-time events, such as wars. In challenges, characters have to defeat as many monsters as possible, but unlike quests, there is no reward or storyline.
Stats
Characters have six stats which affect their success in combat:
A character's statistics
A character's statistics
* Strength (STR) increases the random damage of melee (and ranged) attacks, and the accuracy of melee attacks.
* Dexterity (DEX) increases the random damage of ranged (and melee) attacks, the accuracy of all types of attacks, and the ability to block attacks.
* Intellect (INT) increases the random damage of magic attacks, the accuracy of magic attacks, and the character's maximum MP.
* Endurance (END) increases the character's maximum HP.
* Charisma (CHA) increases the damage and accuracy of pets and guests.
* Luck (LUK) increases a character's chance of going first in a battle, finding a treasure chest, and dodging monster attacks, as well as affecting accuracy for all attack types.
For each combat level a character gains, they are given 5 stat points. They may use these stat points to train their stats by paying a stat trainer and defeating them in combat.
If a player regrets training a stat, they may untrain their character's stats by doing the "Death's Domain" quest and losing to Sir Pwnsalot in combat. However, the money spent in training the stat will not be refunded.
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